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Wednesday, August 03, 2011

Moto

My new game, a simple puzzle/action platformer. Moto tries to get the gear and then reach the exit. You can build your own lair and share it with others. There's an in-game currency called "scrap" which you use to build lairs. Completing other people's lairs, or other people finishing your lair, will give you a bigger scrap budget, so that you can build bigger and more complex things. (Once earned you don't lose scrap; you can revise as much as you want as long as you're in budget.)

An 8 minute introductory video I did last week(it explains the concepts with some extra detail, and is the closest thing to an instruction manual right now)

view here

Play the game here

or if you want to play a level: go here

There is an optional $5 "alpha pre-order purchase" which you don't need to play. It gives a scrap bonus and later will give some sort of exclusive feature - more pieces to play with etc. I plan to keep developing this and adding more features, maybe get some better art+sound...this is just the start.

Posted by James Hofmann at 9:56 PM
Edited on: Wednesday, August 03, 2011 9:59 PM
Categories: Projects

Wednesday, February 23, 2011

Magnate

This is a village-building game. It's unfinished. You can read more from the devlog link I put on the site.

Play it here

Posted by James Hofmann at 9:59 PM
Edited on: Sunday, August 28, 2011 4:05 PM
Categories: Projects

Thursday, January 07, 2010

Level Up!

I wrote the music for this game.

Play the game

Listen to the soundtrack

Author's blog

Posted by James Hofmann at 8:24 AM
Categories: Projects

Wednesday, January 06, 2010

Deep Sea Descent

A submarine action game for Flash.

The game is released and playable here.

I recorded a development log here.

Posted by James Hofmann at 6:59 AM
Edited on: Thursday, May 13, 2010 7:27 PM
Categories: Projects