Wednesday, February 03, 2010
Liberation - haXe/Flash asset framework
I'll expand on this later, but for now, here's a link to the project:
http://bitbucket.org/triplefox/liberation/
The wiki page has some documentation. I want to do a video tutorial later.
Saturday, January 16, 2010
Suggest Nothing
Firefox's "Awesome Bar" is touted as a major feature. Besides entering URLs, it lets you browse to recent sites and enter incomplete data to reach often-used sites without explicitly adding bookmarks.
I decided to turn it off, and I think it was a good decision.
My reasoning: When I had it on, I would simply rely on the top five or six sites I had listed for "something to do" any time I was at the computer, bored, and didn't know what to do. But, of course, the Internet is not five or six sites. It's millions.
I bookmark things that are useful to my immediate work. "Fun sites" I have to remember the URL and manually enter now, or laboriously browse through my history to find. It encourages both restraint and curiosity, because it changes the results of effort: instead of typing in the same old URL, I could try punching something new into Google and see what comes up. And more often than not, that's a more productive and valuable option than the various online echo chambers that I would naturally gravitate to.
Thursday, January 07, 2010
Wednesday, January 06, 2010
Resourceful Game Development
I use the term "resourceful" to indicate my perpetual discontent with the status quo of how games are made. I'm always looking for ways to put them together more quickly, more reliably, and with better results.
I also have a tendency to get into the nitty-gritty details and internalize every aspect of the game-making process by doing it - hence, "resourceful" also describes my use of a broad array of skills, my unwillingness to be typecast within one field alone.
Edited on: Wednesday, January 06, 2010 1:49 AM
Categories: Articles